outside of the lonely house between the two villages in the third sector.Behind a dune near the British spawn in the first sector.In multiplayer, the Sentry kit appears in the following locations:Ĭan be found in the first and second sector. In the maps that don't have the Behemoth will offer a selection of elite kits-including one of each Sentry type-instead. Sentries can pick up standard infantry kits but will permanently lose the elite kit until another spawns. Another tactic involves using k-bullets, as they are not subject to the armor damage reduction.Īs with other elite kits, players will have to stay out of combat for 45 seconds in order for them to start regenerating health and cannot be revived. However, the Sentry is not protected against exposure damage (fire, gas, explosives), and can fall victim to a takedown or bayonet charge, unlike the campaign variant. Also, in contradiction to player model, armor does cover legs and back as well, so hits on them do standard, reduced damage. The armored faceplate also negates extra damage from headshots. The Sentry carries the heaviest body armor of all elite classes, providing around 83% damage reduction on the torso, arms, and head, against all firearms, and complete protection from melee weapon hits, though from the front only. Both these weapons, however, are almost ineffective to kill at long range, making it necessary for Sentries to get close to enemies to kill them. The primary weapon is either the MG 08/15, a belt-fed, water-cooled machine gun that is capable of sustained fire, allowing the user to effectively kill or suppress any infantry caught in their path, or the Villar Perosa, a twin-SMG arrangement with a low magazine size, compensating through an incredibly high 1800 rounds per minute fire rate. The kit is obtained via a wooden crate found in fixed locations on certain maps, similar to Battle Pickups from Battlefield 4 and Battlefield Hardline. The Sentry kit is a Elite Kit available in certain multiplayer maps. One appears as the personal bodyguard of an Ottoman commander who the player character, Zara Ghufran, must kill and retrieve his satchel in order to progress, and another appears in the village that Zara must clear of Ottoman presence in order to stage an attack on the Canavar, the Ottoman Armored Train. At the fortress, Luca encounters enemy Sentries.Įnemy Sentries also appear in the War Story " Nothing Is Written". From this point on, he carries a Villar Perosa. References The Half-Life Wiki has more images related to HECU Sentry Gun.During the War Story " Avanti Savoia!", the player character, Luca Vincenzo Cocchiola, is equipped with Sentry armor and MG 08/15.įollowing intense air defense, Luca must discard his armor and proceed towards Ferro Fortress. ![]() Gallery This section is empty or incomplete. In fact, if the HD Pack is installed, the M4 Carbine sounds are used for the sentry gun. The HECU Sentry Gun shares its firing sounds with the MP5.The only way to disable the turret is through the use of explosives, gunfire or a crowbar, as they do not have switches to deactivate them. Unlike the ceiling counterpart, these Sentry Guns do not go into standby mode and retract into its body if there are no targets in range.Sentry Guns simply fall over once they have taken a set amount of damage but can take a considerable amount of damage so opt for hard-hitting attacks such as: a well-placed Colt Python shot, a Shotgun double-blast, or explosives like: Grenades, Satchel Charges, or the RPG.Īvoiding their laser sensors eliminates the threat entirely. Looking for a way around it or destroying it with explosives is a good move. When encountering one, stepping back and considering tactics is advised. Sentry Guns are powerful enemies but they do not move at all. Some of these guns relied upon an independent laser sensor to detect targets while others were deployed, without one. They were left behind by the HECU to guard areas after they hav entered the facility. Gordon Freeman encounters a Sentry Gun for the first time after reaching the High Security Storage Facility at Sector D. ![]() Once alerted, the sentry will remain in this state for a short time, making a steady beeping sound as it scans for targets, before turning back into its standby mode.ĭespite its comical appearance, these guns are in fact rather resilient to gunfire and difficult to knock over, but any sufficient type of damage will knock them over, with explosives like grenades being the most effective tactic, though this can be hard to use. ![]() Once an enemy has tripped the laser beam, was detected automatically, fired close to or simply damaged it the Sentry Gun activates, emitting a high pitched whine, and shooting at the sighted target. The sentry gun consists of a powerful machine gun built onto a tripod, mounted on a turntable unit allowing it a 360 degree field of view, normally accompanied by one or more laser sensors.
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